Page 163 - Klic-N-Kut User Manual
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 Symmetric Node: The lines of the Bézier control points on either side of the selected node will become
equal in length, resulting in a smoother transition:










Two control point lines are now the
same length

 Delete Node: The node will be deleted and the two segments will become a single segment. The Bézier
control points of the new segment will automatically adjust to try to recreate the previous path of the two
segments:










 Break Node: Breaks the node into two nodes so that the segments are no longer connected. The
shape is no longer a closed path, thus it will not be filled with color. The new broken nodes can be
moved to different locations, if desired and reconnected using the Pen Tool:









Node is broken and shape loses Broken nodes can be Broken nodes can be
fill color dragged to new locations reconnected using several
methods: refer to Section 7.14.

Note that you can also use node breaking to define the cutting start point of a path since, on a
broken path, the blade will always start cutting where a node is not connected to any other node.

 Auto-Smoothing: Same function as Auto-Smoothing under Segment Edit. It is listed again, under the
Node Edit for quick access. Again, if a sharp transition needs to be maintained between the segments
involved, leave unchecked. Otherwise, select this option to automatically smooth curves.


Applications for Node Edit


 It’s not always obvious when the Node Edit Tool (for either or both segment and node editing) might be
needed. Here are a few examples to keep in mind:
 Editing of pixel traced images: Sometimes a pixel trace will appear to be perfect until, for example, you
use it for a print and cut and discover that some of the paths are slightly outside the printed areas of the
original image:












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